What is ELF (Executable and Linkable Format)?

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Updated on July 14, 2025

The Executable and Linkable Format (ELF) is fundamental to how programs operate on Linux and Unix-like systems. A grasp of this binary format is crucial for individuals involved in system administration, software development, or security analysis.

ELF handles everything from the applications you run daily to the shared libraries that power your system. This comprehensive guide explores how ELF works, why it matters, and how you can leverage its features in your technical work.

Definition and Core Concepts

ELF is a standard file format for executable files, object code, shared libraries, and core dumps on Linux and other Unix-like operating systems. This binary format defines the structure for programs intended to execute directly on a processor. The format is designed to be highly portable, extensible, and flexible across different hardware architectures.

Core Components of ELF

  • Executable Files represent programs ready to be run by the operating system. These files contain all the necessary code and data structures needed for execution.
  • Object Code consists of compiled code that is not yet ready to be executed. Compilers generate object files that must be linked together to create a final executable program.
  • Shared Libraries contain code and data that multiple programs can use simultaneously at runtime. This approach saves memory and disk space by avoiding code duplication.
  • Program Linking combines object files and libraries to create a single executable program. The linker resolves symbol references and organizes code into the final binary structure.
  • Program Execution involves the operating system loading the ELF file into memory and starting the program execution process.

Key Design Principles

ELF’s portable nature allows the same format to work across different hardware architectures and operating systems. This portability simplifies software distribution and development.

The binary format structure is directly understandable by computers but requires specialized tools for human analysis. This efficiency enables fast loading and execution times.

How It Works

ELF implements a sophisticated dual-view system that serves both linking and execution phases of program lifecycle. This design separates concerns while maintaining efficiency.

Dual Views: Linking vs. Execution

ELF files present two complementary views of their contents, each optimized for different stages of program handling.

Linking View (Sections)

The linking view organizes file contents into sections, each serving a specific purpose during the linking process. Common sections include:

  • .text contains the actual executable code
  • .data holds initialized global and static variables
  • .bss reserves space for uninitialized variables
  • .rodata stores read-only data like string literals
  • .symtab contains symbol table information for debugging

The linker uses these sections to combine multiple object files into a single executable. Each section has specific attributes that determine how the linker processes and arranges the data.

Execution View (Segments)

The execution view groups sections into segments that the operating system loader uses to create a process image. Segments define how the program should be loaded into memory at runtime.

The loader maps these segments into the process’s virtual address space. This mapping determines memory permissions and layout for the running program.

ELF Header

The ELF header serves as a roadmap at the beginning of every ELF file. This header provides essential metadata about the file’s type, target architecture, and entry point.

Key header fields include:

  • File type (executable, shared library, or object file)
  • Target machine architecture (x86, ARM, etc.)
  • Entry point address for program execution
  • Program and section header table locations

Program Header Table

The program header table tells the system how to create a process image for execution. Each entry describes a segment and its loading requirements.

Program headers specify:

  • Segment type and permissions
  • File offset and virtual address
  • Memory size and alignment requirements
  • Loading and runtime behavior

Section Header Table

The section header table provides detailed information about each section for the linker and other development tools. Debuggers and disassemblers rely on this information to understand program structure.

Section headers include:

  • Section name and type
  • Memory address and file offset
  • Size and alignment requirements
  • Linking and processing flags

Key Features and Components

ELF’s design incorporates several advanced features that make it suitable for modern computing environments.

Portability

ELF supports multiple CPU architectures including x86, ARM, RISC-V, and PowerPC. The format includes architecture-specific information while maintaining a consistent overall structure.

Operating system support extends beyond Linux to include Android, BSD variants, and embedded systems. This broad compatibility simplifies cross-platform development.

Dynamic Linking

Dynamic linking allows shared libraries to be loaded and linked at runtime rather than compile time. This feature provides several advantages:

  • Memory efficiency through shared code segments
  • Easier software updates and security patches
  • Reduced executable file sizes
  • Plugin and module loading capabilities

The dynamic linker resolves symbol references when the program starts or when libraries are loaded on demand.

Position-Independent Code (PIC)

PIC enables executables and libraries to be loaded at different memory addresses without modification. This feature supports:

  • Address Space Layout Randomization (ASLR) for security
  • Shared library efficiency
  • Dynamic loading and unloading
  • Memory management flexibility

Flexibility and Extensibility

ELF accommodates different types of binaries including executables, shared libraries, and core dumps. The format supports custom sections and headers for specialized applications.

Debugging information, profiling data, and metadata can be embedded without affecting runtime performance. This extensibility makes ELF suitable for diverse use cases.

Use Cases and Applications

ELF serves as the foundation for numerous computing scenarios across different domains.

Operating Systems

Linux distributions use ELF as the default binary format for all executable programs and shared libraries. The kernel itself relies on ELF for module loading and core functionality.

Android applications and system components use ELF for native code execution. The Android runtime loads ELF libraries to support Java applications.

Application Development

Compilers like GCC and Clang generate ELF object files during compilation. Build systems link these objects to create final executables and libraries.

Development tools including debuggers, profilers, and static analyzers parse ELF files to provide their functionality. Understanding ELF structure helps developers optimize their applications.

Embedded Systems

Firmware and embedded software commonly use ELF for code distribution and loading. The format’s flexibility accommodates resource-constrained environments.

Real-time systems benefit from ELF’s predictable loading behavior and memory layout control. Custom sections can store configuration data and metadata.

Digital Forensics and Malware Analysis

Security professionals analyze ELF file structure to understand malicious code behavior. The format’s detailed metadata helps identify program capabilities and intentions.

Reverse engineering tools parse ELF headers and sections to reconstruct program logic. This analysis supports incident response and threat intelligence activities.

Key Terms Appendix

  • ELF (Executable and Linkable Format): A standard file format for executable files, object code, shared libraries, and core dumps on Unix-like operating systems.
  • Object Code: The output of a compiler that contains machine code but is not yet ready to be executed independently.
  • Shared Library: A library that can be loaded and shared by multiple programs at runtime, reducing memory usage and enabling updates.
  • Linking: The process of combining compiled code modules and libraries to create a single executable program.
  • Execution: The process of a computer loading and running a program in memory.
  • Segment: A logical grouping of sections used by the operating system loader to map an executable into memory.
  • Section: A logical division of an ELF file that holds specific types of data such as code, data, or symbol tables.
  • Dynamic Linking: The process of linking shared libraries to a program at runtime rather than compile time.
  • Position-Independent Code (PIC): Code that can be executed at any memory address without modification, enabling shared libraries and security features.

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